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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- AActor::TickActor()
- ADEPRECATED_PlacedEditorUtilityBase::TickActor()
- AGameplayDebuggerPlayerManager::TickActor()
- AEQSTestingPawn::TickActor()
- AGameplayDebuggerCategoryReplicator::TickActor()
- ANiagaraPerfBaselineActor::TickActor()
- ANiagaraPreviewGrid::TickActor()
- AChaosCacheManager::TickActor()
- AColorCorrectRegion::TickActor()
- AController::TickActor()
- APlayerController::TickActor()
- AMassEntityTestFarmPlot::TickActor()
- ANavigationData::TickActor()
- APlayerController::TickActor()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void TickActor
&40;
float DeltaTime,
enum ELevelTick TickType,
FActorTickFunction & ThisTickFunction
&41;
Remarks
Dispatches the once-per frame Tick() function for this actor
Parameters
Name | Description |
---|---|
DeltaTime | The time slice of this tick |
TickType | The type of tick that is happening |
ThisTickFunction | The tick function that is firing, useful for getting the completion handle |