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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/TearOffReplicatedSubObjectOnRemo-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void TearOffReplicatedSubObjectOnRemotePeers
&40;
UActorComponent &42; OwnerComponent,
UObject &42; SubObject
&41;
Remarks
Similar to the other tear off function but for subobjects owned by an ActorComponent