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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Actor)
ESpawnActorCollisionHandlingMethod SpawnCollisionHandlingMethod
Remarks
Controls how to handle spawning this actor in a situation where it's colliding with something else. "Default" means AlwaysSpawn here.