Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::ShouldTickIfViewportsOnly()
- APawn::ShouldTickIfViewportsOnly()
- APlayerCameraManager::ShouldTickIfViewportsOnly()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool ShouldTickIfViewportsOnly() const
Remarks
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly