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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::ShouldTickIfViewportsOnly()
- ALandmassActor::ShouldTickIfViewportsOnly()
- ANiagaraPreviewBase::ShouldTickIfViewportsOnly()
- ACameraRig_Rail::ShouldTickIfViewportsOnly()
- ACameraRig_Crane::ShouldTickIfViewportsOnly()
- ACausticsGeneratorActor::ShouldTickIfViewportsOnly()
- AFullScreenUserWidgetActor::ShouldTickIfViewportsOnly()
- ADEPRECATED_PlacedEditorUtilityBase::ShouldTickIfViewportsOnly()
- AControlRigControlActor::ShouldTickIfViewportsOnly()
- AVPViewportTickableActorBase::ShouldTickIfViewportsOnly()
- AConcertClientPresenceActor::ShouldTickIfViewportsOnly()
- ACineCameraActor::ShouldTickIfViewportsOnly()
- AVirtualCameraActor::ShouldTickIfViewportsOnly()
- ADisplayClusterLightCardActor::ShouldTickIfViewportsOnly()
- AVirtualCameraActor::ShouldTickIfViewportsOnly()
- ALandscapeBlueprintBrushBase::ShouldTickIfViewportsOnly()
- ANiagaraPreviewGrid::ShouldTickIfViewportsOnly()
- AColorCorrectRegion::ShouldTickIfViewportsOnly()
- APawn::ShouldTickIfViewportsOnly()
- ADisplayClusterRootActor::ShouldTickIfViewportsOnly()
- APlayerCameraManager::ShouldTickIfViewportsOnly()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool ShouldTickIfViewportsOnly&40;&41; const
Remarks
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly