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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
bool SetRootComponent
&40;
USceneComponent &42; NewRootComponent
&41;
Remarks
Sets root component to be the specified component. NewRootComponent's owner should be this actor. true if successful