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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::SetReplicateMovement()
- ACharacter::SetReplicateMovement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void SetReplicateMovement
&40;
bool bInReplicateMovement
&41;
Remarks
Set whether this actor's movement replicates to network clients.
Parameters
| Name | Description |
|---|---|
| bInReplicateMovement | Whether this Actor's movement replicates to clients. |