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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category=Actor)
virtual void SetOwner
(
AActor * NewOwner
)
Remarks
Set the owner of this Actor, used primarily for network replication.
Parameters
| Name | Description |
|---|---|
| NewOwner | The Actor who takes over ownership of this Actor |