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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void SetNetAddressable&40;&41;
Remarks
- Allows this actor to be net-addressable by full path name, even if the actor was spawned after map load.
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The caller is required to ensure that this actor's name is stable between server/client. Must be called before FinishSpawning