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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void SetLODParent
(
class UPrimitiveComponent * InLODParent,
float InParentDrawDistance
)
Remarks
Set LOD Parent component for all of our components, normally associated with an ALODActor.
Parameters
| Name | Description |
|---|---|
| InLODParent | This component used to compute visibility when hierarchical LOD is enabled. |
| InParentDrawDistance | Updates the MinDrawDistances of the LODParent |