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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::SetIsHiddenEdLayer()
- AWaterBody::SetIsHiddenEdLayer()
- ALevelInstance::SetIsHiddenEdLayer()
- ABrush::SetIsHiddenEdLayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual bool SetIsHiddenEdLayer
&40;
bool bIsHiddenEdLayer
&41;
Remarks
Changes bHiddenEdLayer flag and returns true if flag changed.