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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Set Actor Relative Location", ScriptName="SetActorRelativeLocation"))
void SetActorRelativeLocation
(
FVector NewRelativeLocation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)