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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering",
Meta=(DisplayName="Set Actor Hidden In Game", Keywords="Visible Hidden Show Hide"))
virtual void SetActorHiddenInGame
(
bool bNewHidden
)
Remarks
Sets the actor to be hidden in the game
Parameters
| Name | Description |
|---|---|
| bNewHidden | Whether or not to hide the actor and all its components |