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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category=WorldPartition)
PRAGMA_ENABLE_DEPRECATION_WARNINGSFName RuntimeGrid
Remarks
Determine in which partition grid this actor will be placed in the partition (if the world is partitioned). If None, the decision will be left to the partition.