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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void RegisterAllActorTickFunctions
&40;
bool bRegister,
bool bDoComponents
&41;
Remarks
When called, will call the virtual call chain to register all of the tick functions for both the actor and optionally all components Do not override this function or make it virtual
Parameters
| Name | Description |
|---|---|
| bRegister | true to register, false, to unregister |
| bDoComponents | true to also apply the change to all components |