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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
void ReceiveRadialDamage
&40;
float DamageReceived,
const class UDamageType &42; DamageType,
FVector Origin,
const struct FHitResult & HitInfo,
class AController &42; InstigatedBy,
AActor &42; DamageCauser
&41;
Remarks
Event when this actor takes RADIAL damage