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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintAuthorityOnly, Meta=(DisplayName="PointDamage"),
Category="Game|Damage")
void ReceivePointDamage
(
float Damage,
const class UDamageType * DamageType,
FVector HitLocation,
FVector HitNormal,
class UPrimitiveComponent * HitComponent,
FName BoneName,
FVector ShotFromDirection,
class AController * InstigatedBy,
AActor * DamageCauser,
const FHitResult & HitInfo
)
Remarks
Event when this actor takes POINT damage