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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="Async Physics Tick"))
void ReceiveAsyncPhysicsTick
(
float DeltaSeconds,
float SimSeconds
)
Remarks
Event called every physics tick if bAsyncPhysicsTickEnabled is true