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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::ProcessEvent()
- AActor::ProcessEvent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void ProcessEvent
&40;
UFunction &42; Function,
void &42; Parms
&41;
Remarks
Called by VM to execute a UFunction with a filled in UStruct of parameters