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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering")
virtual void PrestreamTextures
(
float Seconds,
bool bEnableStreaming,
int32 CinematicTextureGroups
)
Remarks
Calls PrestreamTextures() for all the actor's meshcomponents.
Parameters
| Name | Description |
|---|---|
| Seconds | Number of seconds to force all mip-levels to be resident |
| bEnableStreaming | Whether to start (true) or stop (false) streaming |
| CinematicTextureGroups | Bitfield indicating which texture groups that use extra high-resolution mips |