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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PreInitializeComponents()
- AWaterBody::PreInitializeComponents()
- ALevelScriptActor::PreInitializeComponents()
- AChaosSolverActor::PreInitializeComponents()
- APawn::PreInitializeComponents()
- AGameModeBase::PreInitializeComponents()
- AWorldSettings::PreInitializeComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PreInitializeComponents&40;&41;
Remarks
Called right before components are initialized, only called during gameplay