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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::PreEditUndo()
- AActor::PreEditUndo()
- AInstancedPlacementPartitionActor::PreEditUndo()
- AISMPartitionActor::PreEditUndo()
- AInstancedPlacementPartitionActor::PreEditUndo()
- ALevelInstance::PreEditUndo()
- AWorldDataLayers::PreEditUndo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PreEditUndo()
Remarks
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.