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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::PreEditChange()
- AActor::PreEditChange()
- AFleshActor::PreEditChange()
- ADeformableCollisionsActor::PreEditChange()
- ADMXMVRSceneActor::PreEditChange()
- ALevelInstance::PreEditChange()
- AMediaBundleActorBase::PreEditChange()
- AWaterBody::PreEditChange()
- ANavigationTestingActor::PreEditChange()
- ALandscape::PreEditChange()
- AUsdStageActor::PreEditChange()
- ALODActor::PreEditChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
| Name | Description |
|---|---|
| PropertyThatWillChange | Property that will be changed |