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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PostUnregisterAllComponents()
- ANiagaraActor::PostUnregisterAllComponents()
- AZoneGraphData::PostUnregisterAllComponents()
- ANavMeshBoundsVolume::PostUnregisterAllComponents()
- ANavSystemConfigOverride::PostUnregisterAllComponents()
- ALevelInstance::PostUnregisterAllComponents()
- ALevelBounds::PostUnregisterAllComponents()
- AAudioGameplayVolume::PostUnregisterAllComponents()
- APostProcessVolume::PostUnregisterAllComponents()
- AGeneratedDynamicMeshActor::PostUnregisterAllComponents()
- ASmartObjectPersistentCollection::PostUnregisterAllComponents()
- AAudioVolume::PostUnregisterAllComponents()
- AUsdStageActor::PostUnregisterAllComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostUnregisterAllComponents&40;&41;
Remarks
Called after all currently registered components are cleared