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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void PostSpawnInitialize
(
FTransform const & SpawnTransform,
AActor * InOwner,
APawn * InInstigator,
bool bRemoteOwned,
bool bNoFail,
bool bDeferConstruction,
ESpawnActorScaleMethod TransformScaleMethod
)
Remarks
Called after the actor is spawned in the world. Responsible for setting up actor for play.