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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/PostSaveRoot
- UObject::PostSaveRoot()
- AActor::PostSaveRoot()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostSaveRoot
&40;
FObjectPostSaveRootContext ObjectSaveContext
&41;
Remarks
Called from within SavePackage on the passed in base/root object. This function is called after the package has been saved and can perform cleanup.
Parameters
| Name | Description |
|---|---|
| ObjectSaveContext | Context providing access to parameters of the save and to values from PreSaveRoot |