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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::PostNetReceive()
- AActor::PostNetReceive()
- AGameplayDebuggerCategoryReplicator::PostNetReceive()
- ALevelSequenceActor::PostNetReceive()
- ACharacter::PostNetReceive()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
virtual void PostNetReceive&40;&41;
Remarks
Always called immediately after properties are received from the remote.