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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PostInitializeComponents()
- ACharacter::PostInitializeComponents()
- AController::PostInitializeComponents()
- ADebugCameraController::PostInitializeComponents()
- APlayerController::PostInitializeComponents()
- ADebugCameraController::PostInitializeComponents()
- ADebugCameraController::PostInitializeComponents()
- AEmitter::PostInitializeComponents()
- AEmitterCameraLensEffectBase::PostInitializeComponents()
- AEmitterCameraLensEffectBase::PostInitializeComponents()
- AExponentialHeightFog::PostInitializeComponents()
- AGameNetworkManager::PostInitializeComponents()
- AGameState::PostInitializeComponents()
- AGameStateBase::PostInitializeComponents()
- AGameState::PostInitializeComponents()
- AHUD::PostInitializeComponents()
- APainCausingVolume::PostInitializeComponents()
- APawn::PostInitializeComponents()
- ACharacter::PostInitializeComponents()
- APhysicsVolume::PostInitializeComponents()
- APainCausingVolume::PostInitializeComponents()
- APlayerCameraManager::PostInitializeComponents()
- APlayerController::PostInitializeComponents()
- ADebugCameraController::PostInitializeComponents()
- APlayerState::PostInitializeComponents()
- ASkeletalMeshActor::PostInitializeComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostInitializeComponents()
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay