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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/PostEditUndo
- UObject::PostEditUndo()
- AActor::PostEditUndo()
- ALevelInstance::PostEditUndo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PostEditUndo
&40;
TSharedPtr< ITransactionObjectAnnotation > TransactionAnnotation
&41;
Remarks
Called after applying a transaction to the object in cases where transaction annotation was provided. Default implementation simply calls PostEditChange.