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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/PostEditUndo
- UObject::PostEditUndo()
- AActor::PostEditUndo()
- AInstancedPlacementPartitionActor::PostEditUndo()
- AISMPartitionActor::PostEditUndo()
- AInstancedPlacementPartitionActor::PostEditUndo()
- ALevelBounds::PostEditUndo()
- ALevelInstance::PostEditUndo()
- ALevelInstancePivot::PostEditUndo()
- ANavigationObjectBase::PostEditUndo()
- AWorldDataLayers::PostEditUndo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PostEditUndo()
Remarks
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.