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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/PostEditUndo
- UObject::PostEditUndo()
- AActor::PostEditUndo()
- ALevelInstancePivot::PostEditUndo()
- AZoneGraphData::PostEditUndo()
- AInstancedPlacementPartitionActor::PostEditUndo()
- AISMPartitionActor::PostEditUndo()
- AInstancedPlacementPartitionActor::PostEditUndo()
- AInstancedFoliageActor::PostEditUndo()
- AWaterBodyExclusionVolume::PostEditUndo()
- AConstraintsActor::PostEditUndo()
- ANavMeshBoundsVolume::PostEditUndo()
- AGroupActor::PostEditUndo()
- ANavigationObjectBase::PostEditUndo()
- ACameraRig_Rail::PostEditUndo()
- ACameraRig_Crane::PostEditUndo()
- AWorldDataLayers::PostEditUndo()
- ANavModifierVolume::PostEditUndo()
- ALevelBounds::PostEditUndo()
- ALandscapePatchManager::PostEditUndo()
- ALevelInstance::PostEditUndo()
- ANavLinkProxy::PostEditUndo()
- AWaterBodyIsland::PostEditUndo()
- AGeneratedDynamicMeshActor::PostEditUndo()
- AWaterZone::PostEditUndo()
- ASmartObjectPersistentCollection::PostEditUndo()
- AInstancedFoliageActor::PostEditUndo()
- ALandscape::PostEditUndo()
- ACompositingElement::PostEditUndo()
- ANavigationData::PostEditUndo()
- ALandscapeProxy::PostEditUndo()
- ALandscape::PostEditUndo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PostEditUndo&40;&41;
Remarks
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.