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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- AActor::PostEditMove()
- ALevelInstancePivot::PostEditMove()
- ALightmassImportanceVolume::PostEditMove()
- AWaterBodyExclusionVolume::PostEditMove()
- AManipulator::PostEditMove()
- ALightmassPortal::PostEditMove()
- ANavigationObjectBase::PostEditMove()
- AColorCorrectionWindow::PostEditMove()
- ALandscapeSplineActor::PostEditMove()
- ACameraRig_Rail::PostEditMove()
- ALevelBounds::PostEditMove()
- ADecalActor::PostEditMove()
- ACullDistanceVolume::PostEditMove()
- AVPRootActor::PostEditMove()
- AEQSTestingPawn::PostEditMove()
- AZoneGraphAnnotationTestingActor::PostEditMove()
- AWaterBodyIsland::PostEditMove()
- ANavCorridorTestingActor::PostEditMove()
- ALandscapeGizmoActiveActor::PostEditMove()
- AWaterZone::PostEditMove()
- AWaterBody::PostEditMove()
- ALandscapeBlueprintBrushBase::PostEditMove()
- AZoneGraphTestingActor::PostEditMove()
- ABrush::PostEditMove()
- ALightmassImportanceVolume::PostEditMove()
- AWaterBodyExclusionVolume::PostEditMove()
- ACullDistanceVolume::PostEditMove()
- ANavigationTestingActor::PostEditMove()
- ALandscape::PostEditMove()
- ADisplayClusterRootActor::PostEditMove()
- ALandscapeProxy::PostEditMove()
- ALandscape::PostEditMove()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PostEditMove
&40;
bool bFinished
&41;
Remarks
Called after an actor has been moved in the editor