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- AActor::PopulatePIEDuplicationSeed()
- AWaterBody::PopulatePIEDuplicationSeed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual void PopulatePIEDuplicationSeed
&40;
FDuplicationSeedInterface & DupSeed
&41;
Remarks
Populate the duplication seed when duplicating the actor for PIE. This allows objects to be remapped to existing objects rather than duplicating.