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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void MarkComponentsAsGarbage
&40;
bool bModify
&41;
Remarks
Called to mark all components as garbage when the actor is being destroyed
Parameters
| Name | Description |
|---|---|
| bModify | if True, Modify will be called on actor before marking components |