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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintImplementableEvent,
Meta=(DisplayName="OnEndViewTarget", ScriptName="OnEndViewTarget", Keywords="Deactivate Camera"),
Category=Actor)
void K2_OnEndViewTarget
(
class APlayerController * PC
)
Remarks
Event called when this Actor is no longer the view target for the given PlayerController.