Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Deprecated * Use AttachToComponent() instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void K2_AttachRootComponentTo
&40;
USceneComponent &42; InParent,
FName InSocketName,
EAttachLocation::Type AttachLocationType,
bool bWeldSimulatedBodies
&41;
Remarks
DEPRECATED - Use AttachToComponent() instead