Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::IsSelectable()
- AWorldSettings::IsSelectable()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Editing")
virtual bool IsSelectable() const
Remarks
Returns true if this actor can EVER be selected in a level in the editor. Can be overridden by specific actors to make them unselectable.