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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Deprecated * Replication pausing is deprecated.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsReplicationPausedForConnection
&40;
const FNetViewer & ConnectionOwnerNetViewer
&41;
Remarks
Gives the actor a chance to pause replication to a player represented by the passed in actor - only called on server