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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
bool IsReplicatingMovement() const
Remarks
Gets the literal value of bReplicateMovement.
This exists so subclasses don't need to have direct access to the bReplicateMovement property so it can be made private later.