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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsRelevancyOwnerFor
(
const AActor * ReplicatedActor,
const AActor * ActorOwner,
const AActor * ConnectionActor
) const
Remarks
Check if this actor is the owner when doing relevancy checks for actors marked bOnlyRelevantToOwner bool - true if this actor should be considered the owner
Parameters
| Name | Description |
|---|---|
| ReplicatedActor | the actor we're doing a relevancy test on |
| ActorOwner | the owner of ReplicatedActor |
| ConnectionActor | the controller of the connection that we're doing relevancy checks for |