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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::IsRelevancyOwnerFor()
- AOnlineBeacon::IsRelevancyOwnerFor()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsRelevancyOwnerFor
&40;
const AActor &42; ReplicatedActor,
const AActor &42; ActorOwner,
const AActor &42; ConnectionActor
&41; const
Remarks
Check if this actor is the owner when doing relevancy checks for actors marked bOnlyRelevantToOwner bool - true if this actor should be considered the owner
Parameters
Name | Description |
---|---|
ReplicatedActor | the actor we're doing a relevancy test on |
ActorOwner | the owner of ReplicatedActor |
ConnectionActor | the controller of the connection that we're doing relevancy checks for |