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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
bool IsPendingKillPending&40;&41; const
Remarks
Returns true if this actor has begun the destruction process. This is set to true in UWorld::DestroyActor, after the network connection has been closed but before any other shutdown has been performed. true if this actor has begun destruction, or if this actor has been destroyed already.