Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Collision", Meta=(UnsafeDuringActorConstruction="true"))
bool IsOverlappingActor
(
const AActor * Other
) const
Remarks
Check whether any component of this Actor is overlapping any component of another Actor. Whether any component of this Actor is overlapping any component of another Actor.
Parameters
| Name | Description |
|---|---|
| Other | The other Actor to test against |