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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Editing")
bool IsHiddenEdAtStartup() const
Remarks
Returns true if the actor is hidden upon editor startup/by default, false if it is not