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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
bool IsHidden() const
Remarks
Gets the literal value of bHidden.
This exists so subclasses don't need to have direct access to the bHidden property so it can be made private later.