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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::IsEditorOnly()
- AActor::IsEditorOnly()
- ADEPRECATED_WorldPartitionVolume::IsEditorOnly()
- ALevelInstance::IsEditorOnly()
- ALocationVolume::IsEditorOnly()
- AWorldDataLayers::IsEditorOnly()
- AWorldPartitionHLOD::IsEditorOnly()
- AWorldPartitionMiniMap::IsEditorOnly()
- AWorldPartitionMiniMapVolume::IsEditorOnly()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsEditorOnly() const
Remarks
Called during saving to determine if the object is forced to be editor only or not