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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual bool IsComponentRelevantForNavigation
(
UActorComponent * Component
) const
Remarks
Check if owned component should be relevant for navigation Allows implementing master switch to disable e.g. collision export in projectiles