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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
bool IsActorComponentReplicatedSubObjectRegistered
&40;
const UActorComponent &42; OwnerComponent,
const UObject &42; SubObject
&41; const
Remarks
Tells if an object owned by a component has been registered as a replicated subobject of the component