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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
bool IncrementalRegisterComponents
&40;
int32 NumComponentsToRegister,
FRegisterComponentContext &42; Context
&41;
Remarks
Incrementally registers components associated with this actor, used during level streaming true when all components were registered for this actor
Parameters
| Name | Description |
|---|---|
| NumComponentsToRegister | Number of components to register in this run, 0 for all |