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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::HasNetOwner()
- APlayerController::HasNetOwner()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool HasNetOwner() const
Remarks
Does this actor have an owner responsible for replication? (APlayerController typically) true if this actor can call RPCs or false if no such owner chain exists